![]() I'm in the earliest stages of designing a 4x game using MMF2, gimp, and audacity. I think your tutorial is the best I've found on the net for drawing spaceship art, and I've wasted many, many hours trying to find at least one good tutorial on this subject. A mask may help you but it's rather difficult to use it when you're a beginner. Dont'forget to suppress what is outside the space-ship. If the shadows are made on a new layer, you can correct them easily. Guides help me to draw a straight line when needed.įor soft shadows, the aerograph must be very light, with not too much pressure. Instead of drawing directly with this tool, I make a path with the paths tool and, instead of turning it to a selection, draw it (with the aerograph). Now I must try to make the same as Skorpio for shadows, hard work I think ! The easier seems to prepare the aerograph to the right size and pressure then choose the right grey. If necessary, make the space-ship longer by moving the back of the ship torwards the bottom of the picture (select the good layer). ![]() Move it a bit torwards the right side with the moving tool. Select the part that is too large, cut it and paste it as a new layer. When you mirror your drawing, the proportions may be wrong as beneath left. png can keep transparency while jpg cannot. To get the final image and be able to use it for the rest of the tutorial, you can export it as a png or a jpg file. When I have finished, I save my xcf file. Of course, you can paint all the shapes in grey ! I made all the parts on differents layers so I'm able to move them or cut them if needed. On the front, I used the rectangle then the oval shape to cut the shape (that was made with the paths tool, then turned into a selection, then filled with color). That's how the left part of wings is made here. Then, I move this part on my drawing with the moving tool. I show on the right below how to make an oval and suppress parts of it with rectangular selections. ![]() To cut a circular shape on a rectangle, select and fill the rectangle first, then make an oval selection on one edge, move it and resize it and use the suppr key to remove it (for example the back of the space-ship). Paths are a little difficult to deal with for a beginner, but it's worth trying.Įach time, I make basic shapes that I add or substract. I used a path to create the front shape as it has curves, and turned it into a selection to fill it. The process is to create the selection then fill it with color. I've made the basic shape using rectangle and oval tools and also another selecting tool, the lasso, for more complexe sharp shapes. Sycra, walks you through how he comes up with the general shape, before picking out the details.Fisrt, I create a 200 x 290px picture in gimp, then add a guide at the middle (50%). Where would the armor be? How would things move? What would remain rigid? Think of plating as the skin over everything else. These are the things that sit on top of the structure. The next step is to add the functional details like the pistons, cables, guns and other details. What is the basic shape of the spacecraft? Where will the thrusters go? Will it have wings? Figure out these things first. This concept applies to spaceship design. Just like with figure drawing, you want to figure out the basic shape of the body, before you start to flesh out details of the anatomy. Play With ‘Layering’Ī useful method to build your spaceship designs is to think of each vehicle being made up of layers.Įverything you design will have a ‘skeleton’ A basic shape and design that everything will sit on. Create that first. However, continuously searching, drawing and recreating these shapes will give you the skills necessary to create believable compositions. Recreate it, and play with the look and feel of an objectĬreating a visual library won’t happen overnight. It will take time. Pull up a photo and spend 30 minutes understanding the shape and how it functions. By practicing and drawing these designs and objects continuously, you will develop a natural feel for how a mechanical object may look and function. It could be something small in your home or a picture of modern-day military aircraft. This folder will be your go-to resource.īy building up your visual library, you will develop an idea for how these objects look and feel. Have you come across an interesting or cool piece of technology? If so, take a photo and save it in a folder.
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